Unity Packages
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Meterian can process packages, either builtins or unity , and open packages from , as long as they are declared using a manifest.json
file and a packages-lock.json
file, as per standards. If the agent does not find a lock file, it will use only the manifest file but the results will be partial, as transitive dependencies won't be correctly resolved.
The only requirement, assuming your license has the feature enabled, is to add to the client invocation the parameter --scan-unity
when running it. Please note that the nodejs scanner is automatically disabled on unit project, unless it's explicitly required, using --scan-nodejs
.
An example of run against theproject from Greener-Games:
Scanning Unity Plugins
It is also possible to process unity plugins:
Please note that when using this option you will need to use the .